Simulation run on this device. Scenario values are not sent anywhere — the engine is fully local.
agents game · pro
Agent Control Room
Supervise fleets: spot loops, cap runaways, and requeue work.
Six agents live — which one is burning the budget?
Engine 1.0.0 · game
1
- Runs
- 4
- Need a kill
- 2
- Total spend
- $10.90
- Kill-first
- scraper
| Run | Steps | Tools | Cost | Verdict |
|---|---|---|---|---|
| scraper | 55 | 50 | $8.10 | over budget |
| research-bot | 42 | 31 | $2.40 | over budget |
| indexer | 12 | 3 | $0.30 | healthy |
| summarizer | 6 | 2 | $0.10 | healthy |
Rank by blast radius (loop × spend), not raw step count — one runaway run costs more than several stuck ones.
Method
- Reads one line per run (steps, tool calls, cost, last action) and classifies each as over-budget, looping, stuck, or healthy.
- Kill-first ordering is by blast radius (loop × spend), not step count.