Simulation run on this device. Scenario values are not sent anywhere — the engine is fully local.
agents game · free
Agent Loop Escape Room
Debug runaway agent loops shaped by bad fallbacks and missing stop words.
The loop keeps calling the same tool — can you break it?
Engine 1.0.0 · game
12
5
%
060
0
0 = missing, 1 = present.
- P(escape)
- 36%
- Loop risk
- 64%
- Budget burn (toy)
- 17.9step·cost units
- Stop gate
- MISSING
No stop condition — the agent will re-call the same tool after soft failures. Add an exit.
12 steps · 5 tools · fail 15%
stop condition absent — classic runaway
Method
- Escape probability from max steps, tool count, fail rate, and whether a stop condition exists — loop risk rises without an exit.
- Numbers are teaching approximations, not production capacity guarantees.