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Simulation run on this device. Scenario values are not sent anywhere — the engine is fully local.

system design game · free

HTTP Protocol Waterfall Race

Waterfall the same page over 1.1/2/3 and count the round trips.

What does HTTP/2 multiplexing actually save on 30 assets?

Engine 1.0.0 · game
ms
1200
ms
10500
ms
102000
ms
55000
Total
370 ms
Dominant phase
Body (150 ms)
Connection share
27%
Server+body share
73%

Optimize Body first — it owns the waterfall.

dns 20 → tcp 80 → ttfb 120 → body 150 = 370ms

Method

  • Deterministic local model of the mechanism — knobs recompute outputs instantly with no network.
  • Numbers are teaching approximations, not production capacity guarantees.